Although, it is worth noting that her non-elemental damage potential is still greater than this. This fight can be hard if you lack the necessary units. Hypnoblizzard – Water type magic attack on random enemies x3~5 (XL). Power of all enemies -20% and Intelligence -20% [1 turn]. The idea is to use this skill until she has 3 stacks of Spirit Petals before moving on to her Exquisite Blossom skill. Bosses and horrors. Close. > Low SPD, making it difficult for him to clear mobs. This move is used largely for its PWR debuff on enemies, allowing Gariyu to reduce damage by enemies with physical attacks. Press J to jump to the feed. 11.9k. [We try not to talk about the preferred weapons for characters, but Guildna’s one is so unique to his usage that we decided to add it in. Claude’s AoE move for clearing mobs. A solid power attack to help boost your team’s attack. The best use of this is as a finisher as it requires a lot of set-up to deal good damage. While her counter remains effective, it is still hard to use due to the one turn duration, and there are alternative units with similar defensive potential and greater attack potential. Steam Assist – Water type attacks of all party members +30% + Power of user +20% [2 turns]. She could be replaced by other units who would be able to do the same thing as she can. We left it in sin and shame and it cannot be regained. Her speed debuff VC could also be spammed in any fights where a consistent speed debuff is necessary. > Full-team PWR buff and enemy physical resistance debuff, > PWR and SPD debuff enemies with 100% accuracy. More importantly, It is very useful against bosses to increase the damage of piercing-based moves and is often the skill used during AF. His AF building ability as well as his multiple offensive assists can help nuke bosses at a much faster rate, whether they are weak to fire or not. > Dewey’s biggest draw is his ability to buff the attack of water units greatly (there are many other alternatives for INT debuff/type resistance buff), and he loses that if not placed with other water units. A selfish VC – only affecting AS Suzette herself – but extremely powerful due to it lasting three turns. Anabel is a water-elemental tank recognized for her ability to tank many hits on her own. The downside to this VC is that the two buffs don’t go well together, as speed is usually used to go on the offensive rather than defensive. Her 50% earth resistance buff is unique to her and will make her relevant until the foreseeable future. Dragon Assault – Wind type piercing attack on all enemies x2 (XL). Flame Eater, Hornets boss in Ratle Otherlands). Stifling Song – Power + Speed of all enemies -15% [3 turns]. Claude is a wind-elemental support/attacker known for his versatile skill set, having both offensive and defensive buffs and debuffs. Shock Whip – Piercing attack on a single enemy (S) + Inflict Stun. The Garden of Agony (Part 1) Eden, the garden of ecstasy is no longer available to us. He falls off slightly in terms of boss fights, but will continue to be a reliable unit for mob control through his stuns. Slumbering Dragon – Physical resistance of user +50% + performs Fire type slash counterattack when physically attacked (XL) [1 turn], stacks a Warrior’s Spirit [Max Stack: 3]. Her skill kit makes her a nice unit to have in reserve. Flame Break – Blunt attack on a single enemy and Fire type resistance -25% [3 turns]. > Her debuffs and Rage do not have 100% accuracy. Rather than comparing units like in a tier list, we want this guide to explain why certain units shine in specific fights. Toova AS is an earth-elemental attacker mage. She tanks, she debuffs PWR and INT, and also buffs physical defence and type resistance. Her multiple hits make her a great addition to any wind team, as she can extend the AF bar by a large amount due to all her multi-hit skills. As she suffers from a lack of AoE, she will primarily only be used in boss fights. In his youth he raided 7 days a week, but now just plays with friends doing Mythic dungeons and Arena. ], Celestial Sabre – Slash attack on a single enemy (XL), stacks 1 Beast Orb on User every time the skill is used [Max Stack: 3]. Aether has been playing World of Warcraft since 2006. From a combined view of Gethsemane gained by a comparison of the accounts of Matthew, Mark, and Luke, we find that our Lord instructed the d… This is made hard since you need to use set-up skills in between reapplications to ensure you draw the card you need. > Jack of all trades but master of none; She has a bit of everything but none of them are particularly outstanding. > His high cost moves and low MP pool leads to a low ability to gain PWR stacks outside of AF, so it is recommended that you only build his stacks during an AF. She is well known for her incredibly defensive VC. (Agony of Humankind, chapter 5.2) > Aldo has a low MP pool like all other sword units, so repeated use of Dragon God Slash may drain him quickly, especially since it requires a high upkeep as it lasts for one turn. What characters should I aim for? The INT buff and regen on this is so small that it is used as a set-up skill for her two main buff/debuff moves. > Units will only have three slots, so you must plan ahead to decide which colour card will be best suited for the content you are tackling, and then bring the corresponding set-up skill(s). This makes it a very powerful skill to be used against bosses weak to wind, even though it is a single hit move. An excellent VC to be used before an AF to greatly increase your team’s damage output, and it will stack effectively with Renri’s non-elemental attack buff and offensive buffs/debuffs from your other units. Do NOT follow this link or you will be banned from the site! Otherwise, it may be used to boost damage in wind or slash teams separately. 28. > His meditation skill can be tricky to use, as you have to ensure he doesn’t take a hit during the time that he’s sleeping. A great skill for very specific areas where a lot of incoming attacks are water-based. Physical resistance down also increases potential damage against enemies. Power of all enemies -20% and Slash resistance -25% [1 turn]. When Veina comes into the battlefield, she significantly boosts the damage of your wind units. Slash resistance of all enemies -25% and Fire type resistance -25% [1 turn]. Guildna may be used against bosses who hit hard thanks to his valuable debuffs, and against bosses weak to fire. Tri-cataclysm – Wind type blunt attack on a single enemy x3 (XL). However, he has a slow playstyle that usually requires rotations and planning ahead. Pain will deal negligible damage compared to the main attack. A nice AoE skill to amplify earth damage and clear normal battle mobs. However, due to her versatility with stances, she does not particularly excel at any one thing. Her main damage dealing move. Arguably Ciel’s most noteworthy skill because of its long 5 turn duration and low MP cost, allowing for more flexible actions to be taken while this buff is active. Veina is a highly versatile wind-elemental attacker mage. Cetie’s INT down on entry may be used to reduce damage from magic attacks and elemental physical attacks from enemies. As an AoE debuff move, if the PWR debuff lands, this is an excellent skill that can cripple mobs or bosses with multiple bodies. This skill works very well to reduce damage from all types of moves, provided that Claude lands one or both debuffs. > Useless against water resistant enemies. With a maximum of three Spirit Petal stacks, she will attack a single enemy four times, doing an exponentially large amount of damage in one turn. Although she is not particularly a team player, AS Suzette will stay relevant as a unit who is able to nuke bosses down exceedingly quick. Chance Couleur – Intelligence of all party members +15% + Regen (S) [2 turns]The next card drawn will definitely be [Blue]. Phoenix Slash – Fire type slash attack on a single enemy x3 (XL). Although it does not come with elemental modifiers, combined with Slashing Sabre, Renri is capable of dealing huge amounts of damage to bosses. [Although AS Mighty is slow, this can actually benefit him in successfully setting up meditation. Double Hurricane may also be used in AF to build damage multiplier, before dealing the final blow with Blast Elysium. Itto-Ryuu: Dragon – Slash attack on a single enemy (XL) + Physical resistance -25% [3 turns]. Skyward Shock – Wind type blunt attack on a single enemy (M) + Inflict Stun. She is also a great fit into any fire-type team. Additionally, her kit allows herself and other wind units to excel against bosses weak to wind. Dewey will continue to be beneficial to full-water teams, whether used as more of an offensive unit, or a support one. This is Aldo’s main damage-dealing move. It’s very useful against fire enemies and bosses. It is also worth noting that his physical resistance buff will reduce damage less than a PWR down debuff. 1.33.3 §653; 2.8.10 §153; 7.10.1 §§417–18. Intelligence of all enemies -20% and Water type resistance -25% [1 turn]. Apart from her 50% fire resistance, her skills are not particularly outstanding and her single-target damage is pretty lackluster. ], Power of user +30% and Physical resistance +30% [3 turns]. Underworld Lanterns: Perform an earth type slash attack on a random enemy at the end of the turn based on number of Underworld Lanterns. Intelligence of all party members +30% and Speed +30% [1 turn]. Windy Wall is a staple skill against earth enemies, crippling their damage output and protecting your units from near-death nukes. Yuna is very fast, making her a very good buffer/debuffer; Her high MP pool and low MP cost also allow her to fight long battles. Mages typically have mediocre-to-low speed so this skill is great to boost mage’s damage output for mob/boss fights or before an AF. > Since her Seal of the Sirius Wolf debuff will get removed after using Heliacal Rising, it is difficult for Laclair to continuously boost your team’s physical damage, unless you forgo her main damaging move to keep the Seal. Dewey is useful as a mob clearer thanks to Sleep Spread and is a good unit for water teams. Inferno – Fire type magic attack on all enemies (XL). Melina’s only INT-based attack. Along with this, having high SPD makes him a solid unit for defensive purposes. Upon using this skill, she will do the attack of the Form she is currently in and then switch to the other Form. While she actually deals good damage, there are (and will be) other wind character with better synergy and damage potential. Cerrine is a unique earth-elemental attacker with a combination of earth, pierce, and blunt moves. AS Cetie: Power of the Inferno: Enhance when Max HP. This can put her in dangerous situations against hard-hitting physical attacks. A good skill to use right before an AF. Malign Expulsion – Intelligence of all enemies -15% + Type resistance -15% [3 turns] || Vigorous Charm – Power of all enemies -15% + Physical  resistance -15% [3 turns]. Forefather – Piercing attack on a single enemy (XL) and Power -20% and Intelligence -20% [3 turns]. Dark Thrust is an excellent mob clearing move, especially when paired with other AoE moves since it has a low mana cost and Suzette does not have a good mana pool. She is an excellent defensive unit against fire type enemies. Felmina’s best attack. Baudrillard's unsettling coda: previously unpublished texts written just before the visionary theorist's death in 2007. The PWR down also lowers physical damage very effectively. Ewan’s strongest use right now is as an AoE stun unit to help control mobs and horrors. Updated for game version 2.0.200. It’s insane lol. > Reducing damage from magic and elemental physical attacks. Cetie will continue to shine in boss battles that require INT debuffs. There are some fights that she excels in, such as the Azami chance encounter. However, other attacking units may also provide similar support skills along with their attacks; For most content it is better to use them with a committed healer rather than relying on Radica to carry all the debuffs and healing by herself. Although, on boss fights without an inclination to magic/physical skills, both of these skills may be equipped. This is an S-size AoE skill that stuns multiple targets at once. Mariel will continue to stay relevant in the foreseeable future due to the simplicity of her setup. > Much like many mages, she suffers from a lack of SPD as well as DEF. Lokido is an earth-elemental attacker used mostly against horrors and certain dungeons where the bosses are weak to earth. This skill is what will change her Form while doing either large damage or giving a good crit buff to her team. Scarlet Tengu – Fire type slash attack on a single enemy x2 (L) + Fire type resistance -25% [3 turns]. An attack good for mob clearing, but less so for bosses. Baruoki Otherlands, Ratle Otherlands), > Increasing damage of physical attackers in your team. An exceptional skill to use on a full physical attacking team at any time. FORAN AS :) ULCANACTOS +9 POWER OF AGONY (LANCE) POWER OF RAPID (LANCE) POWER OF PAIN (LANCE) PWR BADGE +35. Nagi’s main attacking skill being a single-target allows her to hit exceptionally hard during AFs as the percentage multiplier is built up. The additional effects you want Flamme De La Mort to have depends greatly on the attacking preferences of the boss – INT down for magic-attacks (Blue) and PWR down for physical attacks (Red) – to increase team survivability. It is also to be noted that she will still fit well in a non-elemental team, which may be used against bosses in the future. Beyond power of speech When the one thing you want Is the only thing out of your reach [RAPUNZEL'S PRINCE] High in her tower She sits by the hour Maintaining her hair Blithe and becoming Blunt resistance of all enemies -25% and Water type resistance of all enemies -25% [1 turn]. Chariot Etincelle – Fire type attacks of all party members +20% [3 turns]Additional effects apply according to the type of card drawn, [Red]: Physical Resistance of all enemies -20% [3 turns], [Green]: Restore all party members’ HP (M), [Blue]: Type resistance of all enemies -20% [3 turns]. Generally, this is not used because you would want to use Dark Deal the turn before AF, and not swap her in for her VC. > Several turns are required to maximize her debuffs, which may take away from her damage dealing potential. The Green card may be used in sync with Chariot Etincelle to further increase her healing. Another Eden: The Cat Beyond Space and Time has been out globally for quite some time and there are still plenty of room to explore beyond its story and climactic battles. > Bow users will naturally have low PWR, resulting in Laclair being a poor damage dealer and being used mostly for support. [Yuna does come with a Megapoison skill (Invoked Spirit). Apollo Lune – Slash attack on all enemies (XL) + Speed -20% + Fire type resistance -20% [3 turns]. For a lot of content, teams will be better off by putting in units that can both debuff and assist in other ways, rather than relying on Yuna to carry all the debuffs by herself. He has PWR and INT debuffs in one move, making it easier to fight bosses without having to worry about being nuked by either type of attack. The Unofficial Subreddit for the Global Version of Another Eden! Simply put, AS Suzette is a boss killer. Nevertheless, if you lack other wind characters, she is good to use. This move may be used to damage bosses weak to fire, and the slash resistance debuff is especially useful considering the large number of fire slash attackers in the game. Ice Pack – Water type magic attack on a single enemy (M) + Water type resistance -25% [3 turns]. When he runs out of MP, he can still be used for his VC. A simple AoE, usually used for clearing up mobs. Happier still than the lot of those first Two [i.e. Hastening Melody – Power of all party members +20% and Speed +20% [3 turns]. Although a somewhat specialist VC with a blunt debuff, the speed debuff could be useful for some boss fights that you need to keep slowed down consistently. > If Isuka changes Forms, she will be unable to get back to the previous form in time to maintain the debuff stacks unless she double swaps during an AF. Being a triple-hit move, this can extend and build the AF bar greatly. However, there is a chance that many people will find themselves using him less as more elemental multi-hit units come out. Several indicators point to the crucial importance of our passage. This is especially hard to pull off if the enemy has a random attack pattern that you cannot plan ahead for. Dewey is a water-type support/attacker unit recognisable for the support he provides for water teams, strong INT debuff and AoE Sleep. However, she does better as a full-support unit and it is generally not beneficial to stick this skill on her. > Slightly reducing physical-based damage. > Being equipped with a skill-set entirely with AoE damaging moves which have lower damage modifiers than single target moves, Suzette struggles with dealing damage to bosses. > Dealing great single target and AoE damage, > Mitigating damage of enemies with physical attacks, > Increasing damage of physical attackers in your team with her stacks (guaranteed land rate) and power buff VC. Its main use is to maintain Ilulu at max HP to boost Reincarnation damage. Great skill for horror fights not only because of its low MP cost, but also because when Stunned, horrors cannot attack your team. Using her heal from the Green card is not as recommended as Radica will have regen up for most turns. This is Shion’s signature move and is often used repeatedly to help build up the AF bar on mobs/bosses that have weakness to slash or fire. She comes with impressive MP and a strong AoE skill, as well as a defensive skill against earth units. If he moves after the enemy, there is one less chance for him to get attacked and woken up by the enemy.]. Suzette is greatly valued for her VC and mob clearing skills. A great (but specific) defensive VC to reduce water damage dealt to all allies. Radica is a very flexible unit due to her varied effects, and her use can be moulded to whichever boss you plan to fight. A simple yet effective buff that can help mitigate incoming INT-based or elemental damage at times. She is an all-rounder attacker with both pierce and slash attacks, also capable of acting as a support. > As a DPS mage he is incredibly slow, and a speed buff may be required for him to reliably outspeed bosses (eg. Mighty is an incredibly versatile unit, dealing both high numbers and providing defensive support against fire enemies. Tsukiha supports physical and fire teams very well with her varied debuffs, and is able to hold her own with her other DPS skills. Not only is this Elga’s best damage-dealing skill, it can boost her speed up to 50%, allowing her to move faster before enemies and making her a great unit to fill and sustain the AF gauge during AF. Rage taunts an enemy to target her, forcing any single target moves to be aimed at her. > Currently no reliable way to improve light, which makes her stuck at 16 light. Reincarnation – Wind type slash attack on all enemies x2 (XL) + Increased damage when at max HP. While you get 20 from story rewards, you still need to grind AD or buy her tomes in tsubura shop. Mighty can greatly increase his INT by 50% for 3 turns, but this will only work if he doesn’t get attacked by an enemy or awakened by an ally while he’s sleeping. While this weapon is largely useless because you do not want your team to die, if used strategically, Guildna’s weapon is able to make him deal a huge amount of damage with Calamity to finish off the boss (not recommended). Cat Mounts In WoW - Full List Including Tigers & Lions, Subnautica Aurora Codes - Complete List (2020), Underrail Sniper & Assault Rifle Build Guide, Roblox Bubble Gum Simulator Codes Full List (October 2020). A great and unique tank-related VC. Mariel is a non-elemental healer/support mage widely recognized by many for her large heal numbers and her type resist buff. Shion AS is a non-elemental pseudo-tank/attacker unit, recognized for his counterattack and multi-hit neutral attack. However, this also means that he loses two of his best attacks against anything that may resist fire, and will have to rely on spamming his defence break skill. This pain is the pain of the burden of the people of God, which usually comes with screaming, agony etc. She is well known as being one of the hardest hitting units released for a long time. Additionally, the fact that her regen moves last for 2 turns allow her to rotate between set-up moves and debuff/buffs while constantly providing heals over time. Having the ability to debuff both ATK/INT in one skill makes her a safe unit to take into any boss fight. Her skillset is harder to use compared with her original form, but she will stay relevant in the foreseeable future. Invigorating Flog – Earth Type piercing attack on a single enemy (XL) + Power and Speed +30% [1 turn: max stack x3]. 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